Paul Naser

Sound Designer


Demo Reel

Sound Design reel featuring past projects and redesigns that particularly highlight creature and weapon design


Technical Sound Design Reel

In these clips, two dynamic systems in Unreal Engine are showcased. One is a dynamic environmental sound system that utilizes middleware (Audiokinetic’s Wwise). The other shows a procedurally updated ambience system using only UE5 metasounds and source .wav files.


About Me

If I have a free moment, I’m using it to create or learn about sound. I have been playing music for over 20 years. After graduating with a Bachelor’s of Music in Jazz Studies in 2013, for the past several years I have been honing my recording and audio manipulation skills via hands-on work for post-production and ADR studios as well as formal study via institutions like Berklee College of Music.

Skills

  • Software Proficiencies: Pro Tools, Reaper, Audacity, Melodyne, Izotope RX, Soundtoys Suite, Soundly

    Skills: Recording, Foley, Editing, Mixing, Dialogue Editing

  • Software Proficiencies: Wwise, FMOD, Unreal Engine 4, Unreal Engine 5, UE5 Metasounds, UE5 Blueprints, Unity

    Skills: In-engine mixing, Horizontal remixing, Vertical Remixing, Creating and using real time parameter controls, Advanced metasound creation

  • Software: Pro Tools, Izotope RX suite, Trackspacer, Krotos Dehumaniser, Various Sound Design Plugins,

    Skills: Clean-up, Level Matching, Mixing, Editing to Picture


Contact

(562) 846 - 5580