Paul Naser
Sound Designer
Demo Reel
Technical Sound Design Reel
In these clips, two dynamic systems in Unreal Engine are showcased. One is a dynamic environmental sound system that utilizes middleware (Audiokinetic’s Wwise). The other shows a procedurally updated ambience system using only UE5 metasounds and source .wav files.
About Me
If I have a free moment, I’m using it to create or learn about sound. I have been playing music for over 20 years. After graduating with a Bachelor’s of Music in Jazz Studies in 2013, for the past several years I have been honing my recording and audio manipulation skills via hands-on work for post-production and ADR studios as well as formal study via institutions like Berklee College of Music.
Skills
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Software Proficiencies: Pro Tools, Reaper, Audacity, Melodyne, Izotope RX, Soundtoys Suite, Soundly
Skills: Recording, Foley, Editing, Mixing, Dialogue Editing
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Software Proficiencies: Wwise, FMOD, Unreal Engine 4, Unreal Engine 5, UE5 Metasounds, UE5 Blueprints, Unity
Skills: In-engine mixing, Horizontal remixing, Vertical Remixing, Creating and using real time parameter controls, Advanced metasound creation
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Software: Pro Tools, Izotope RX suite, Trackspacer, Krotos Dehumaniser, Various Sound Design Plugins,
Skills: Clean-up, Level Matching, Mixing, Editing to Picture
Contact
(562) 846 - 5580